crowd tools need a source geometry to place agents.
especially in a stadium you want to place these agents on very precise positions.
to be flexible regarding the density of your crowd,
i built a procedural source object generator in houdini.
what it does:
- automatic distribution of “seats” evenly on splines, doesn’t matter if they are sampled evenly or not
- aligning the seats, so that they are facing towards the field
- providing control over seat size, spacing and insets for stairs and gangways