procedural modeling : stadium crowd – source object generator


crowd tools need a source geometry to place agents.

especially in a stadium you want to place these agents on very precise positions.

to be flexible regarding the density of your crowd,

i built a procedural source object generator in houdini.

what it does:

  • automatic distribution of “seats” evenly on splines, doesn’t matter if they are sampled evenly or not
  • aligning the seats, so that they are facing towards the field
  • providing control over seat size, spacing and insets for stairs and gangways