Private RnD project to get a better feeling for Houdini’s rigid body dynamics.
since i couldn’t find any fern-type plants in my libraries, i built a procedural one in houdini.
because i used a lot of pretty similar expressions during development i decided to switch to python, storing everything in a couple of functions.
a production tool for fx supervisors
developed for ScanlineVFX
show : The Shallows
maya part of this tool developed by Joshua Raul Teleki
a lot support with coordinate system calculations from Manuel Ferdinand, thanks again 🙂
a simplified, more artist friendly submitter interface
developed for ARRI Media GmbH
director : Andreas Dresen
vendor : Arri Media GmbH – visual effects
position : 3D Lead Artist
crowd tools need a source geometry to place agents.
especially in a stadium you want to place these agents on very precise positions.
to be flexible regarding the density of your crowd,
i built a procedural source object generator in houdini.
what it does: